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Cross Product Calculator

Calculate the cross product of two 3D vectors.

Result

Cross Product A × B
(-3, 6, -3)
Magnitude
7.3485

The cross product is perpendicular to both input vectors - its magnitude equals the area of the parallelogram they form.

About the Cross Product Calculator

The cross product takes two vectors in three-dimensional space and returns a third vector, perpendicular to both, with a length equal to the area of the parallelogram they form. Our Cross Product Calculator computes it directly from vector components.

How It Works

The calculator applies the standard determinant-style formula, combining components from both vectors in a specific crisscross pattern to build each of the three components of the resulting vector, then reports its magnitude alongside the vector itself.

A × B = (AᵧBᵤ − AᵤBᵧ, AᵤBₓ − AₓBᵤ, AₓBᵧ − AᵧBₓ)

Formula & Methodology

Each component of the cross product is built from the two vector components that don't match its own axis - the x-component of the result comes only from the y and z components of A and B, for example. This crisscross pattern (multiply diagonally, subtract) is exactly what you'd get from expanding the determinant of a 3×3 matrix with the unit vectors i, j, k in the first row and the two input vectors' components in the second and third rows. Geometrically, the result always points perpendicular to both original vectors (following the right-hand rule), and its length equals the area of the parallelogram those two vectors would sweep out.

Step-by-Step: Calculating It By Hand

  1. 1Multiply A's y-component by B's z-component, then subtract A's z-component times B's y-component - this gives the result's x-component.
  2. 2Multiply A's z-component by B's x-component, then subtract A's x-component times B's z-component - this gives the result's y-component.
  3. 3Multiply A's x-component by B's y-component, then subtract A's y-component times B's x-component - this gives the result's z-component.
  4. 4Find the magnitude of the resulting vector using the standard square-root-of-sum-of-squares formula.

Examples

Basic cross product

A = (2, 3, 4) crossed with B = (5, 6, 7) gives a resultant vector with components computed from the crisscross pattern above.

Parallel vectors

Any vector crossed with a scalar multiple of itself (like (1,2,3) and (2,4,6)) produces (0, 0, 0), since parallel vectors span no area.

Advantages

  • Computes all three components of the resulting vector correctly and instantly
  • Also reports magnitude, which represents the parallelogram area between the two vectors
  • Removes the risk of a sign error in the crisscross component pattern
  • Useful for physics, engineering, and 3D graphics calculations

Common Mistakes

  • Swapping the order of the two vectors, which flips the sign (direction) of the resulting vector
  • Mixing up which components belong to which axis in the crisscross pattern
  • Confusing cross product (returns a vector) with dot product (returns a single number)
  • Applying cross product to 2D vectors without adding a zero z-component first

Edge Cases to Watch For

  • Two parallel (or anti-parallel) vectors produce a cross product of exactly (0, 0, 0), since there's no parallelogram area between them.
  • Cross product is anti-commutative: A × B always points in the exact opposite direction of B × A, even though both have the same magnitude.
  • Unlike the dot product, the cross product is specifically a 3D operation - it doesn't have a direct two-input equivalent in 2D.
  • The resulting vector's magnitude equals the area of the parallelogram formed by A and B, a useful geometric interpretation beyond the raw component values.

Common Use Cases

  • Physics problems involving torque, angular momentum, or magnetic force
  • 3D graphics and game development for finding surface normals
  • Engineering calculations involving rotational or perpendicular relationships
  • Linear algebra and vector calculus coursework
Written & fact-checked by the Calculateus TeamLast updated August 5, 2026How we verify our formulas

Frequently asked questions

Does the order of the vectors matter?

Yes - cross product is anti-commutative, meaning A × B = −(B × A). Swapping the order flips the direction of the resulting vector while keeping the same magnitude.

Conclusion

The cross product's perpendicular, area-scaled result makes it a distinctly geometric tool compared to the dot product's simpler scalar output. Our Dot Product Calculator covers that complementary operation, including the angle it reveals between two vectors.