Calculateus

Terminal Velocity Calculator

Calculate the terminal velocity of a falling object accounting for air resistance (drag).

Result

Terminal Velocity
42.8 m/s
In mph
95.7 mph

About the Terminal Velocity Calculator

This calculator estimates the maximum falling speed an object reaches once air resistance grows strong enough to exactly cancel out the pull of gravity, based on the object's mass, its drag coefficient, and its cross-sectional area. It's useful for anyone estimating skydiving speeds, falling debris impact speeds, or basic drag problems without needing a full fluid dynamics simulation.

How It Works

You provide the object's mass in kilograms, a drag coefficient describing how streamlined its shape is, and the cross-sectional area it presents to the airflow in square meters. The calculator plugs these into the terminal velocity formula using a fixed sea-level air density, then reports the result in both meters per second and miles per hour.

v_terminal = sqrt( (2 x mass x g) / (air density x area x Cd) ), using g = 9.80665 m/s squared and a fixed air density of 1.225 kg/m cubed (standard sea-level air).

Formula & Methodology

To reproduce this by hand, multiply mass by 2 and by the gravitational constant 9.80665 m/s squared to get the numerator. Then multiply the fixed air density of 1.225 kg/m cubed by the cross-sectional area and by the drag coefficient to get the denominator. Divide the numerator by the denominator and take the square root to get terminal velocity in meters per second, then multiply by 2.23694 to convert to miles per hour.

Examples

Belly-to-earth skydiver

For an 80 kg skydiver with a drag coefficient of 1.0 and a cross-sectional area of 0.7 m squared (a typical spread-eagle position), terminal velocity comes out to about 42.8 m/s, or roughly 95.7 mph.

Streamlined head-down dive

The same 80 kg skydiver tucked into a head-down position with a drag coefficient of 0.7 and a smaller area of 0.4 m squared reaches about 67.6 m/s, or roughly 151.3 mph, showing how much shape alone changes falling speed.

Advantages

  • Converts a somewhat abstract drag equation into a quick two-unit answer (m/s and mph) that's easy to sanity-check against known real-world speeds.
  • Lets you isolate the effect of body position or shape by holding mass constant and only changing drag coefficient and area between calculations.
  • Guards against invalid inputs, such as zero or negative area or drag coefficient, that would otherwise produce an undefined result.

Common Mistakes

  • Treating drag coefficient as a fixed universal constant rather than something that changes significantly with body orientation, clothing, or object shape.
  • Ignoring that the fixed air density used by the calculator represents sea level; actual terminal velocity increases somewhat at higher, thinner-air altitudes.
  • Assuming an object reaches terminal velocity instantly after being dropped, when in reality it takes several seconds of acceleration to approach that speed.

Edge Cases to Watch For

  • Drag coefficient and area must both be greater than zero; entering zero or a negative value for either returns an error instead of a result, since the formula would otherwise divide by zero or produce an imaginary number.
  • Air density is fixed at the sea-level standard of 1.225 kg/m cubed, so the calculator does not account for altitude, temperature, or humidity, all of which change actual air density and therefore actual terminal velocity.
  • The formula assumes the object has already reached a stable, constant-speed fall, so it doesn't model the acceleration phase before terminal velocity is reached or account for changing orientation mid-fall.

Common Use Cases

  • Skydivers and BASE jumpers estimating how body position changes descent speed before opening a parachute.
  • Physics students and educators demonstrating how mass, area, and drag coefficient interact in the terminal velocity formula.
  • Engineers or safety analysts making rough estimates of impact speed for falling objects or debris.
Written & fact-checked by the Calculateus TeamLast updated August 5, 2026How we verify our formulas

Frequently asked questions

What is terminal velocity?

It's the maximum speed a falling object reaches once air resistance (drag) grows large enough to exactly balance gravity, so the object stops accelerating - a skydiver in a typical belly-to-earth position reaches a terminal velocity around 120 mph (55 m/s), which matches this formula with typical human mass, area, and drag coefficient.

Conclusion

Terminal velocity is a balance point, not a fixed property of an object, so the result changes with anything that changes drag coefficient, area, or mass. This calculator makes that balance easy to explore, though real-world terminal velocity will vary somewhat from the fixed-air-density estimate given here.